Virtual Fitness Market by Session Type (Group and Solo) - Global Analysis & Forecast 2019-2030
Report ID : 130 | Published Date : May 2020 | Pages : 230 | Region : Global | Report Code : ICT-3
Virtual fitness Market Overview and Introduction
Virtual fitness Market is estimated to be valued at ~US$ 850 million in 2017.
Virtual fitness, also known as interactive fitness, refers to delivering physical training sessions in groups or individually through online channels. These fitness training sessions are beneficial for people facing difficulties with physically attending such sessions. The online sessions are conducted at a pre-decided schedule. Moreover, interactive fitness sessions provide flexible time slots to the millennials as well as working professionals. However, on the other hand, lack of awareness about services and courses offered by key players in the industry may hamper the market growth to a certain extent globally.
The global virtual fitness market is driven by factors, such as the need for advanced fitness sessions, inclination toward physical fitness, unavailability of time to attend sessions, inexpensive personal trainers, and others. Moreover, increasing disposable incomes and the rising trend of group sessions for fitness training will further propel the market. However, lack of awareness regarding online courses and the available options is expected to restrain market growth to a certain extent.
Virtual Fitness Market By Session Type
The global virtual fitness market can be segmented into session type and region. Based on the session type, the interactive fitness market is segmented into group and solo. The group session type is a dominant segment and holds the largest market share owing to the enhanced experience that they provide and a highly sociable environment in which such sessions are conducted. Group training enables support from trainers as well as fellow participants, further motivating participants to reach their health & fitness goals.
Virtual Fitness Market by Regions
The global virtual fitness market can be segmented into North America, Europe, Asia Pacific, and the Rest of the World (ROW). North America is expected to dominate the virtual fitness market followed by Europe and Asia Pacific and will continue its dominance during the forecast period. The increasing adoption of online fitness classes, rising demand from millennials & working professionals, and awareness about fitness, stress management, and hazards of a sedentary lifestyle will drive market growth. Asia Pacific, Europe, and the Rest of the World (ROW) will witness substantial market growth during the forecast period owing to the high demand for virtual fitness from these regions.
Virtual Fitness Market Prominent Players
Some of the prominent players in the global interactive fitness market include FitnessOnDemand, Reh-Fit, Gympik Health Solutions Pvt. Ltd., Wexer, LES MILLS INTERNATIONAL LTD, Wellbeats, Inc., FNF (Fit N Fast Health Clubs & Gyms), Éconofitness, Charter Fitness, Fittime (Taixing Times Fitness Products Co., Ltd.), and others.